Verdant Reach.
A lane-and-jungle MOBA on the combat you remember. Push three lanes, take the jungle, break the enemy core.
- 5v5Team size
- 3 + jungleLanes
- 1 to 18Match levels
- Break the coreHow you win
From the fountain to the core.
Every match starts from zero. Your character is level 50 with the full class kit, and the match brings its own levels, gold and items.
Spawn and shopYou start at the base fountain. Gold buys match-only items for six item slots from the base shop, and they reset every match.
Hold your laneMinion waves march down the top, mid and bottom lanes on a timer. Last-hit them for gold and experience, and use the towers.
- Own the jungle
Camps respawn on timers and give buffs. Two big neutral objectives can swing the whole map.
- Break the core
Take the towers lane by lane, then destroy the enemy core. First core down ends the match.
WildStar's combat, a MOBA's map.
Your class is your championEvery character keeps its own class kit, so there are no new champions to learn: you already know how yours plays.
Build your pathPlan item builds on the site, then follow them in the shop. Compare what other players run on the item builds page.
Watch and replaySpectate with a free camera and both teams' frames, and replay your own matches afterwards.
Made for tournamentsVerdant Reach is a tournament format: five-versus-five brackets with spectators and casts.
A map worth looking at.



Early access. Verdant Reach is still being tuned and the map is getting its art pass, so expect changes from week to week.
Follow your matches.
Five ways to play.
2v2 · 3v3 · 5v5Arenas
Small teams, no mercy. Rated brackets with tiers from Bronze up.
Queue soloSolo Rotation
Queue alone. Your partners change every round.
1v1 · 2v2 · 3v3Gauntlet
One lane, towers then the core. Rated brackets for each size.
ObjectivesBattlegrounds
Capture, hold and escort on Walatiki Temple and the Halls of the Bloodsworn.
Queue up.
Get the launcher, make a free account and be in a match tonight.